"Why wouldn't you?"
- Shaun Prescott, PC Gamer
"While most modders are intent on making 2004's Half-Life 2 look better, the guys behind Half-Life 2: Classic are doing the opposite: they want to make it look worse."
- Luke Plunkett
De-making Half Life 2 into VALVe's Quake-based GoldSRC engine.
Porting Half Life 2 into the GoldSRC Engine, Developed by VALVe. Asset, sound and geometry development teams working to develop a game you already know and love, in the spirit of "Why The Hell Not"
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